[Definition]
titleIds = 000500301001200A,000500301001210A,000500301001220A
name = App Resolution
path = "Wii U/Internet Browser/Graphics"
description = Changes the resolution of the application.||Made by M&&M.
version = 7

[Default]
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720


# Resolution

[Preset]
category = Resolution
name = 640x360
$width = 640
$height = 360

[Preset]
category = Resolution
name = 960x540
$width = 960
$height = 540

[Preset]
category = Resolution
name = 1280x720 (Default)
default = 1

[Preset]
category = Resolution
name = 1600x900
$width = 1600
$height = 900

[Preset]
category = Resolution
name = 1920x1080
$width = 1920
$height = 1080

[Preset]
category = Resolution
name = 2560x1440
$width = 2560
$height = 1440

[Preset]
category = Resolution
name = 3200x1800
$width = 3200
$height = 1800

[Preset]
category = Resolution
name = 3840x2160
$width = 3840
$height = 2160

[Preset]
category = Resolution
name = 5120x2880
$width = 5120
$height = 2880

[Preset]
category = Resolution
name = 7680x4320
$width = 7680
$height = 4320



# Texture Redefines

[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x1
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine]
width = 896
height = 480
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine]
width = 854
height = 480
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
